I said there would be more Aerofly screenshots…. Well, here we go 🙂 Over the weekend I did some further experiments with some of the development tools for Aerofly. I have not yet gone so far as to look at the 3DStudio part of the SDK, I’m sticking to established end-user tools for now.
Once I get a little more familiar with the tools, and get consistent results I will publish a list of tools, tutorials and links for those of you playing along at home 😉
I have experienced Aerofly FS2 before and was impressed especially as a VR experience, what I wasn’t prepared for was the open architecture and the ease of adding scenery. The tools available for AFS2 are outstanding, allowing for easy development of vast, detailed photo sceneries and even airport design from your web browser. AFS2 is pretty exciting, and has really re-ignited my passion for GA flying….
Expect many *many* more posts on AFS2…. In the meantime, enjoy a screenshot from a flight over Banks Peninsular.
I am always on the lookout for sim software to add to my collection, and recently while browsing Trademe I stumbled over one of the more obscure items on my ‘wish list’; ASA OnTop IFR Proficiency Simulator. This is no flashy simulation game, this is a serious training tool… therefore it doesn’t have pretty graphics or sound, what it does have are accurate instrument panels and aircraft performance for 10 different aircraft. It even has detailed simulations of the Garmin GNS430 and G1000 (although it calls it a G1000 ‘like’ display)
So far, apart from unpacking it and quickly installing it to have a look I haven’t done anything serious with it. I have a grand plan to build a 32bit PC (its old remember) and set it up as a desktop training thing in the ManCave….
I’ve been playing around with DCS:World, and the ‘VSN’ mods, which allow you to fly a multitude of aircraft types leveraging off the FC3 F-15C and A-10A. This week I did some experimenting and training for air to air refueling. Using the VSN Super Hornet, and the default S-3 tanker was a hoot!
Or “Sean’s Strategic Assets Mod” is my pet name for my conversion project… I plan on converting, with original modelers permission, a bunch of ‘Strategic’ aircraft from FS9 AI models. The idea is to build a mod around aircraft which would be based out of the theater of operations, and so would only be seen ‘in flight’. The reason for this is that until I learn the finer details of animation in Blender or 3D Studio, my models will be static, which is fine for the sorts of aircraft I am planning. The plan is to convert a few ‘samples’, which I can use to send screenshots to the owners of the models, in the hope that they will grant permission for me to distribute their modified models.
Yesterday I put together Nikolai’s F/A-18 cockpit. The cockpit design was from Luka at Dogfight Boss, which I had modified for a potential customer at work. When the sale didn’t go through we had the prototype laser-cut cockpit laying around, which Nik purchased. Which goes some of the way to explaining why I ended up putting together someone else’s sim…
The Dogfight Boss design is a simple, slot-together kitset, much like the laser-cut dinosaur toys we all had as kids.. 40 minutes after opening up the package of bits I had the first dry-fit of the ‘pit together.
After disassembly, I laid out all the bits logically, then set about gluing and nailing it all together. After a good evening’s work it looks quite good. The final step is to roll it all over and secure the floor to the main structure. I’m sure Nik will be happy 🙂
I have been using up recycled interconnect boards from the skip at work, but as that source is quickly running out I thought I should find an available substitute. I like the idea of using CAT5 cable and connectors for running between my components and IO boards, so I looked for an RJ45 connector which would suit my needs. A quick search on Aliexpress.com came up with these:
For around $3 each, these things allow me to wire 7 IO lines, plus a common to each cable, which in turn runs to my centralised IO.
My first use of these will be on the 737 MIP, when I wire up the remaining buttons, then the long-awaited EFIS Panel, where I hope to design the connector into the panel, as an integral part, allowing for easy removal for maintenance.
With my playing around in DCS, and my love of the FAC mission, I decided to try a conversion of my CT4 model as a working FAC aircraft in DCS.
I had the basic aircraft geometry imported and converted, albeit with a few bugs so I tackled the task of adding weapons to it one night, and the results were surprisingly good!
I was certain that somewhere in the past the idea of a FAC conversion of the CT4 had been floated, which added some sort of legitimacy to my project.. A bit of searching on the ‘net came up with this page at Aviadejavu.ru
Finding this image was a great step, giving some credence to the idea of a FAC CT4. I need to model the pylons, and find the right sized pods to hang under the wings, and we will have a usable FAC platform for our multiplayer missions!
The most recent news on the modding front is that I am running a 30 day trial of 3DStudio Max, which will hopefully give me time to finish the CT4 project at least… And plans are in play to secure the use of 3DS Max for longer… watch this space!
After a bit of a revelation it occurred to me that for a very long time I have been trying to create a simulation environment in my sims which is almost exactly the same as DCS:World provides. I have been, for a long time, been trying to develop a multi-platform ‘combat’ simulation, using the tools with which I am very familiar. I found it very interesting that I opted to stay with my known and familiar environment, rather than taking a leap…. In this case I was very ingrained in the development of FS9 content, I was comfortable working in the environment, I could ‘talk’ to the simulation, I understood the way most things worked inside the sim. What I was really after was a complete combat simulation covering air land and sea warfare, with a Tactical Commander function. DCS:World has always been on my radar, I have ‘played’ around with it over the years, but never anything more than that. Recently though, with my interest in VR, I have been learning more and more about how DCS works, and how I can develop content for it, and make it into the sim I’ve always been looking for!
So. I am now ‘officially’ (as officially as I do…) I have stopped development of TACOPS and pretty much all of my projects around trying to morph FS9 into a combat sim….. My focus now is on development of content for DCS, focusing on NZ and the Cold War era. My 737 and Arrow sims will continue, running FS9 and FSX respectively, but wont be trying to be involved in any ‘combat’ mission.
It is very odd to look back and contemplate all the time and effort I have spent on a project which was merely trying to replicate something which was already around..
So now it’s onward and upward… I can concentrate on using the best software for each of my sims, rather than trying to make the one platform do everything I wanted.
SO, New software plan – TA-4k Skyhawk will be running DCS:World. – Piper Arrow will be running FS9 and/or FSX – Boeing 737 will remain on FS9