DCS Library Development

For many years Military AI Works have produced excellent military scenery, many of which leverage of a series of ‘Object Libraries’ produced by many very talented designers. I have been using these libraries in my projects for a long time, and with my switch to DCS I felt a little lost without the breadth of objects available to “detail” airports with.
So, being the infernal tinkerer that I am, I have cobbled a workflow together which allows me to convert FS9 Object Libraries into DCS ‘mods’. It is a laborious task, with a lot of file editing and hand manipulation of 3d models, but it does work!

MAIW Objects scattered around a P-3 in DCS

While I was converting models I had a small experiment with static aircraft, converted from FS9 models. The P-3 in the picture above is by Jake Burrus, with my retro RNZAF AI paint, and looks quite good in the sim.

These first experiments with bringing my ‘familiar’ FS9 objects into DCS has started me thinking about how I can incorporate some of the design philosophies that have evolved over the years into the DCS world.

The flight line could get ‘interesting’

With a workflow established, and a bit more learning of the lua files which run everything in DCS, I got a little more ambitious and converted HMNZS Canterbury, and have it operating as a working vessel, with a landable helipad..

RNZAF Iroquois landing on HMNZS Canterbury…. a DCS First (I believe)

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