This was my first attempt at using ADE’s Custom Ground Poly function, and so far I’m pretty pleased with the results. The airfield is covered with 8 tiles, carefully trimmed to fit the shape of the field, and stitched together in ADE.
This is also the first screenshot showing (waaaay in the background, parked around the hangar) Jake Burrus’s Huey model, which is a Work-In-progress, but Jake has kindly sent me to build a paint-kit for!
I stripped the paint I did for the UH-1J in the foreground, and fitted it onto Jake’s AI model and it looks great!