Hobsonville has been sent off to beta testing…. nearly there!
Hobsonville Photo Texture
This was my first attempt at using ADE’s Custom Ground Poly function, and so far I’m pretty pleased with the results. The airfield is covered with 8 tiles,
RNZAF_AI Wigram is close to release!
Received all the permission emails required to release my Wigram package. Big thanks to (in chronological order); – Ian Warren, for allowing me to backdate/modify/butcher his Wigram 2005
Hobsonville Beginings
Started work on Hobby-by-the-sea… scenery is designed to fit over Robin Corn’s Auckland city photoreal. Basic shapes plotted out, working on getting the helos flying. And as has
Strikemaster Final Flypast
Lets go back to December 1992 for a moment….. The final flypast of the Strikemaster in RNZAF service, brought to you in AI Still an imposter, but at
Strikemaster imposter?
Since there is no true AI model for the Strikemaster, I had a crack at painting the Cessna Dragonfly in the ‘Blunty’ scheme as an experiment…. Looks cool,
Huey progress!
Discovering that the Huey had an Alpha-transparency layer has let me not only make the windows transparent, it also meant that I could “Alpha out” the doors.. meaning
Wigram Historic Flight
I recently discovered a de Havilland “Dove” (or “Devon” in RNZAF service) AI model by Dee Waldron and Tom Gibson. This was a part of the Cal Classic
